[17], "CHR_CONCEPTS_LOST_SOUL_V3ampV4_zps97656889", "CHR_CONCEPTS_SUCCUBUS_MR_FRONT_zps520853ef", "the-legacy-of-kain-game-square-enix-cancelled-after-three-years-of-work-146426597139" (Asher and Gein), "42.-Mass-chamber" / "chamber_Concept_A-1500x843", "Lydias_Chamber_Concept" / "Girl_Chamber_Concept-1500x800", "Tepidarium_concept_v01" / "Room_concept_v01-1500x843", "Shrine_wideshot_V01" / "Shrine_wideshot_V01-1500x800", "Wall_mural_Preview_04" / "Wall_mural_Preview_04-1500x1500", "Legacy-of-Kain-2-1500x1060" / "The-Hunter-1500x1060", "Legacy-of-Kain-1-1500x1060" / "Cornered-1500x1060", "jeen-lih-lun-monster-zb1" (The Imperial Trooper), "jeen-lih-lun-character4c" (The Imperial Trooper), "jeen-lih-lun-character5" (The Imperial Trooper), "jeen-lih-lun-character6" (The Imperial Trooper), "jeen-lih-lun-monster-full" (The Imperial Trooper), "jeen-lih-lun-character4b" (The Imperial Trooper). [18], Divine Shadow observed, "Legacy of Kain: The Dark Prophecy was in development for barely four months, and it took nine years for all the listed materials above to be made public. "mVDZ5hR". Summary: Legacy of Kain: Dead Sun was to be a reincarnation of the mystical gothic action game series Legacy of Kain: Soul Reaver. Only the "Lake Town" piece retained its original file name. [38][39][40], According to Divine Shadow's sources, Legacy of Kain: Dead Sun was not a reboot; it existed within established Legacy of Kain continuity. Divine Shadow said, "agreements were made with the sources independently by email – they would confirm which media I had found on the internet was from the cancelled project – and they would also divulge information – to be paraphrased and not quoted directly. He confirmed that Legacy of Kain: Dead Sun had been a project in development, disputed the accuracy of some indeterminate details revealed by the Climax Studios developers, and offered another series of relevant images:[19], Even so, Kelion said that it would be "unlikely" that Square Enix would voluntarily divulge much more information on the cancelled game, even after Nosgoth's future formal reveal. [34][35], Six further pieces of concept art were included as part of a separate blog entry on the site, entitled "A salute to unsung creative work":[36], The nine suspected Legacy of Kain: Dead Sun images were publicized and discussed on the Eidos forums. Cut content article Series article [25], Daniel Cabuco, the former Legacy of Kain series art director, passed comment on the scrapped game:[26], In a final statement, Kelion confirmed that Nosgoth had been intended as the multiplayer component of Legacy of Kain: Dead Sun, but offered more context on its origins:[27][28], Prior to August 2013, former Climax Studios artist Dan Hitchen updated his online portfolio, attesting that "whilst at Climax I worked on the cancelled Legacy of Kain: Dead Sun for current-gen consoles". In June 2013, Divine Shadow posted a thread at NeoGAF, covering ten cancelled Legacy of Kain games and ports, including The Pillars of Nosgoth, Kain II, Sirens, Shifter, Chakan, and Legacy of Kain: The Dark Prophecy. Concept art of the "Voltaire" character(s). Legacy of Kain: Dead Sun is a cancelled a PS3 / Xbox 360 / PS4 and PC single-player action adventure game developed by Climax Studio, that was intended to mark the return of the Legacy of Kain series.The title was first leaked in 2013 by NeoGAF user, Mama Robotnik, in an extensive research thread about the many canceled games of the series throughout the years. legacy of kain: dead sun. This had been mandated by Square Enix, as had the instruction to develop a new main character. Given my investment in the series, I needed answers. Take your favorite fandoms with you and never miss a beat. In February, a thirty-minute leaked video offered a look at Legacy of Kain: Dead Sun, a AAA action game for Xbox 360 and PlayStation 3 that is believed to have been canceled in 2012. [17], The Climax Studios team members' story outline, and various pieces of artwork, posited various characters:[17][19], George Kelion revealed that "there was no Hylden presence in [the] (now cancelled) game", and clarified that no Hylden characters were depicted in the images he released, despite any resemblance. Legacy of Kain Wiki is a Fandom Gaming Community. What this may have implied in terms of the post-Legacy of Kain: Defiance fate of Kain's empire, the Soul Reaver-era vampires, the vampire hunters of the City, and the Pillars of Nosgoth themselves, remained undisclosed. An accompanying multiplayer project, named War for Nosgoth, was delegated to Psyonix. I could not come up with a rational explanation, and felt that I only had part of the story. 30 minutes of footage from the cancelled Legacy of Kain: Dead Sun have been posted online.. NeoGAF user Mama Robotnik found the footage, … Raio said he "did work on this game for almost 2 years". This article or section covers cut content, and hence is not necessarily to be considered part of the Legacy of Kain series' canon. im checking here as kind of a last ditch effort. Although Legacy of Kain: Dead Sun was supposed to be set in more modern times, it wasn't meant to be a full reboot of the series. He contacted several Climax team members; though many did not respond, or refused to comment, some agreed to discuss the Legacy of Kain game. Legacy of Kain: Dead Sun was in development for over three 3 years [sic] (if you include preproduction). Given my investment in the series, I needed answers. The upgrades user interface; "Soul Absorb". [17] Simon Templeman, Kain's voice actor, said that he had not been asked to reprise his role. [17] Simon Templeman, Kain's voice actor, said that he had not been asked to reprise his role. The Video showcases scenes from a … The final scrapped project was an entirely new discovery: Legacy of Kain: Dead Sun. [33] Another vista concept, designed for a "Lake Town" environment, featured what appeared to be the Silenced Cathedral. [31][32] While not explicitly identified as being related to Legacy of Kain: Dead Sun, two of the images bore the titles "Legacy-of-Kain-1-1500x1060.jpg" and "Legacy-of-Kain-2-1500x1060.jpg". Dead Sun was developed by Climax Studios from 2010 to 2012, with some supervision from the series' original publisher and developer, Crystal Dynamics. By Saqib Mansoor Jun 20, 2013 Oct 21, 2020 Share. It has barely been a year since it was cancelled, and I anticipate over the next few years we will see much more of the work that went into it. The story of Legacy of Kain: Dead Sun seems to be along the lines of the following (with some information from insider sources and some from my knowledge of the franchise): Kain … Genres: Action. Described as an "in-continuity reboot", the game was to star Gein/Asher – a new vampire protagonist – and would introduce a new era in Nosgoth's distant future. This had been mandated by Squ… An accompanying multiplayer project, named War for Nosgoth, was delegated to Psyonix. Concept art of the "Lydia's chamber" area. The upgrades user interface; "Damage Basic". Raio said he "did work on this game for almost 2 years". First off, based on data found and shared on NeoGAF, the Playstation 4 game's full name was Legacy of Kain: Dead Sun, and it has been in development for three years. [17][19], Other than the overarching setting of the Legacy of Kain series – Nosgoth itself – no locations familiar from previous games were assuredly known to have been planned for a return.[17]. Imagery of unidentified areas within Nosgoth. "[17], George Kelion responded to the news of the leaked project with an official statement acknowledging its existence. Legacy of Kain: Dead Sun. "[17], George Kelion responded to news of the leaked project with an official statement acknowledging its existence. The Legacy of Kain IP came close to seeing light once again when Climax Studios started work on Legacy of Kain: Dead Sun.However, this was not a sequel per se, but a reboot or retcon of the entire series according to Square Enix Europe community manager George Kelion. [NeoGAF] The target format for the game changed repeatedly during development; in its final form, it was envisioned as a PlayStation 4 launch title. His investigation alleged that Nosgoth had originated as Dead Sun's multiplayer mode, and would reuse some of the single-player game's assets. He also confirmed that Richard Buxton's storyboard had been produced for the project: it was "for a CG trailer that was never made". His investigation alleged that Nosgoth had originated as Dead Sun's multiplayer mode, and would reuse some of the single-player game's assets. [25], Daniel Cabuco, the former Legacy of Kain series art director, passed comment on the scrapped game:[26], In a final statement, Kelion confirmed that Nosgoth had been intended as the multiplayer component of Legacy of Kain: Dead Sun, but offered more context on its origins:[27][28], Prior to August 2013, former Climax Studios artist Dan Hitchen updated his online portfolio, attesting that "whilst at Climax I worked on the cancelled Legacy of Kain: Dead Sun for current-gen consoles". Survey Says: New Legacy of Kain Game Coming? Legacy of Kain: Dead Sun's single-player campaign had been envisaged as an open world game – with puzzles and dungeons – rooted in the action-adventure genre. RE: Legacy of Kain: Dead Sun 08/18/2013 01:21 AM EDT There's I guess some tweet saying that Simon won't reprise his role as Kain, which is shocking because as I'm trying to recall that one article, he was the only one that actually wanted to keep on doing Kain's voice as the others didn't want to reutrn, one of which was Michael Bell. Thus, although this article will be talking about Dead Sun in great length, that … Why would Square Enix take a series entirely famous for delivering driven single-player experiences, wait a decade, and suddenly resurrect the IP as multiplayer game [sic]? "[17], Divine Shadow relayed the following information from the Climax Studios personnel:[17], In his post, Divine Shadow provided the assets whose relation to Legacy of Kain: Dead Sun he had been able to verify, including various images, renders, textures, and animators' videos (one featuring voice acting). Yeah, Dead Sun was never released - or even completed much beyond a vertical slice - thus it cannot be considered canon. At the beginning of the game, his pregnant wife is murdered. The Legacy of Kain series suffered incredible setbacks, lack of faith and constant cancellations. An Action-Adventure video-game series by Silicon Knights and Crystal Dynamics, The Legacy of Kain is set in the dark, gothic world of Nosgoth and its unique vampires.The series follows badass Anti Heroes, Kain and Raziel. [17], Divine Shadow explained, "the recent announcement that Nosgoth – the sixth Legacy of Kain game is going to be a multiplayer experience, somewhat startled me. [34][35], Six further pieces of concept art were included as part of a separate blog entry on the site, entitled"A salute to unsung creative work":[36], The nine suspected Legacy of Kain: Dead Sun images were publicized and discussed on the Eidos forums. Dead Sun - Legacy of Kain: The Lost Worlds Dead Sun was a single-player Legacy of Kain title being developed in the UK by Square-Enix. Its single-player storyline was to take place in Nosgoth's distant future, in an unfamiliar time period, even later than the Soul Reaver era. [Forum/NeoGAF] The target format for the game changed repeatedly during development; in its final form, it was envisioned as a PlayStation 4 launch title. With the completion of this thread, I now have those answers". [29] His website featured several renders of "a character produced during [his] time at Climax Group" for the game. A video leaked online showcasing 32 minutes of gameplay from the canceled Legacy of Kain: Dead Sun, which should have been released for PS3 and Xbox 360. [41][42], Testimony from the anonymous Climax Studios employees revealed that Climax had collaborated with long-time Legacy of Kain developers Crystal Dynamics to produce the single-player, story-based mode, while Psyonix worked independently on the multiplayer component. ), Nosgoth in active development, not ‘traditional’ Legacy of Kain game, Nosgoth set in Legacy of Kain universe, but Tomb Raider dev Crystal Dynamics not involved, The 10 Cancelled Legacy of Kains (Mama Robotnik Research Thread), New Nosgoth Game in Development: Confirmed, Square Enix acknowledges cancelled Legacy of Kain game Dead Sun, Concept Art, Storyboards and Character Design, If A New Legacy of Kain Happens, Voice Actor Simon Templeman Allegedly Won't be Involved, Richard Buxton, 2011, storyboard/concept artist, Legacy of Kain promo, Passion Pictures, https://legacyofkain.fandom.com/wiki/Legacy_of_Kain:_Dead_Sun?oldid=187711, Soon afterward, Edwin Evans-Thirlwell of the, After a number of further leaks in May 2013, Square Enix London community manager George Kelion came forward to confirm that a game named, This bifold character, collectively referred to as. A summary of Legacy of Kain: Dead Sun game info, release dates, and news coverage. The upgrades user interface; "Shift Bomb Advanced". "[NeoGAF], In June 2013, Divine Shadow posted a thread at NeoGAF, covering ten cancelled Legacy of Kain games and ports, including The Pillars of Nosgoth, Kain II, Sirens, Shifter, Chakan, and Legacy of Kain: The Dark Prophecy. Legacy of Kain: Dead Sun's single-player campaign had been envisaged as an open world game – with puzzles and dungeons – rooted in the action-adventure genre. The upgrades user interface; "Health Basic". It has barely been a year since it was cancelled, and I anticipate over the next few years we will see much more of the work that went into it. Legacy of Kain Wiki is a FANDOM Games Community. Turns out, according to whispers and rumours, Nosgoth was the spun-off multiplayer side from a Legacy of Kain game cancelled in 2012. It made little sense. The codex user interface; "History of the Temple". "[17], Divine Shadow relayed the following information from the Climax Studios personnel:[17], In his post, Divine Shadow provided the assets whose relation to Legacy of Kain: Dead Sun he had been able to verify, including various images, renders, textures, and animators' videos (one featuring voice acting). ), Nosgoth in active development, not ‘traditional’ Legacy of Kain game, Nosgoth set in Legacy of Kain universe, but Tomb Raider dev Crystal Dynamics not involved, The 10 Cancelled Legacy of Kains (Mama Robotnik Research Thread), New Nosgoth Game in Development: Confirmed, Square Enix acknowledges cancelled Legacy of Kain game Dead Sun, Concept Art, Storyboards and Character Design, If A New Legacy of Kain Happens, Voice Actor Simon Templeman Allegedly Won't be Involved, Richard Buxton, 2011, storyboard/concept artist, Legacy of Kain promo, Passion Pictures, https://legacyofkain-archive.fandom.com/wiki/Legacy_of_Kain:_Dead_Sun?oldid=88547, Cut content and franchise: Cancelled games, Soon afterward, Edwin Evans-Thirlwell of the, After a number of further leaks in May 2013, Square Enix London community manager, This bifold character, collectively referred to as. Its single-player storyline was to take place in Nosgoth's distant future, in an unfamiliar time period, even later than the events of Soul Reaver. A project called Legacy of Kain: Dead Sun would've focused on the future of Nosgoth resulting from the end of Defiance, starring a human whose soul (through some freak accident) winds up in control of the vampire that kills him. The upgrades user interface; "Soul Bounty". (Legacy of Kain: Dead Sun – Square Enix) Leaks from the company stated that production on Dead Sun began somewhere in late 2009 or early 2010 under the guise of Black Cloth and was pushing to be a PlayStation 4 launch game. [Blood Omen]In the game, the player assumes the role of Kain, a human nobleman, who is murdered and given the chance to exact revenge by becoming a vampire. Made by Climax Studios, it was to be named Legacy of Kain: Dead Sun. The upgrades user interface; "Morph Kill Advanced". This had been mandated by Square Enix, as had the instruction to develop a new main character. Gein, the star of Legacy of Kain: Dead Sun. Only the"Lake Town" piece retained its original file name. [20] The question as to whether any previously established characters, other than the Elder God, would have played any part remained unaddressed. What this may have implied in terms of the post-Legacy of Kain: Defiance fate of Kain's empire, the Soul Reaver-era vampires, the vampire hunters of the Human Citadel, and the Pillars of Nosgoth themselves, remained undisclosed. Legacy of Kain: Dead Sun is a cancelled a PS3 / Xbox 360 / PS4 and PC single-player action adventure game developed by Climax Studio, that was intended to mark the return of the Legacy of Kain series. [41][42], Testimony from the anonymous Climax Studios employees revealed that Climax had collaborated with long-time Legacy of Kain developers Crystal Dynamics to produce the single-player, story-based mode, while Psyonix worked independently on the multiplayer component. Survey Says: New Legacy of Kain Game Coming? Concept art of the "lost soul" character(s). The final scrapped project was an entirely new discovery: Legacy of Kain: Dead Sun. Kain is a Magnificent Sociopathic Hero interested in conquering Nosgoth with a vampire army. Legacy of Kain: Dead Sun was a cancelled Legacy of Kain game. so im not sure this is the right place to post but I have been looking everywhere and found nothing so far. Copy. The Saradin vampire Gein, and the human Asher, were to act as the game's protagonists: their souls, bound together in an accidental phenomenon, would – much like Kain and Raziel before them – embark on a journey which, though initially motivated by revenge, would escalate to decide the fate of Nosgoth as a whole. We finally got a sequel in the form of a PVP game but I feel as if the series deserves another story driven installment. [17], Divine Shadow delivered the following specific points of information regarding the planned story:[17], The meaning of the game's title, "Legacy of Kain: Dead Sun", was not revealed (if it had any). According to Divine Shadow's sources, Legacy of Kain: Dead Sun was not a reboot; it existed within established Legacy of Kain continuity. nr. All of these write-ups will aim to explore the future of the Legacy of Kain franchise as well as what Dead Sun could have been through the dissection of the game's failed development cycle. The upgrades user interface; "Accelerated Morph Charge". Legacy of Kain: Dead Sun was to introduce the devoutly-religious Saradin, a new sub-race of vampires, with blue skin, and the abilities to devour souls and shift between the Material and Spectral Realms. Legacy of Kain: Dead Sun was outed as part of a NeoGAF investigation back in June. Dead Sun was developed by Climax Studios from 2010 to 2012, with some supervision from the series' original publisher and developer, Crystal Dynamics. [17], Investigating a hint that game developer Climax Studios had recently worked on an Unreal Engine 3 project with Crystal Dynamics, Divine Shadow realized that some former Climax staff members' LinkedIn profiles corroborated this idea, and collected media which "could fit into the gothic Legacy of Kain style" from Climax artists' online portfolio sites. Legacy of Kain: The Dark Prophecy (cancelled sequel to Defiance), Legacy of Kain: The Dark Prophecy (Cancelled), Crystal Dynamics On Making Lara Croft Downloadable. I could not come up with a rational explanation, and felt that I only had part of the story. Legacy of Kain: Dead Sun was to introduce the devoutly-religious Saradin, a new sub-race of vampires, with blue skin, and the abilities to devour souls and shift between the Material and Spectral Realms. Its single-player storyline was to take place in Nosgoth's distant future, in an unfamiliar time period, even later than the Soul Reaver era. In 2013, after the announcement of multiplayer game Nosgoth, a Legacy of Kain community member, Divine Shadow/Mama Robotnik, publicized a wealth of information and media from the scrapped game, sourced from contacts in Climax Studios. [29] His website featured several renders of "a character produced during [his] time at Climax Group" for the game. Its single-player storyline was to take place in Nosgoth's distant future, in an unfamiliar time period, even later than the events of Soul Reaver. Richard Buxton's 2011 "animation pitch" storyboard. The Saradin vampire Gein, and the human Asher, were to act as the game's protagonists: their souls, bound together in an accidental phenomenon, would – much like Kain and Raziel before them – embark on a journey which, though initially motivated by revenge, would escalate to decide the fate of Nosgoth as a whole. [17], Divine Shadow explained, "the recent announcement that Nosgoth – the sixth Legacy of Kain game is going to be a multiplayer experience, somewhat startled me. [17], Investigating a hint that game developer Climax Studios had recently worked on an Unreal Engine 3 project with Crystal Dynamics, Divine Shadow realized that some former Climax staff members' LinkedIn profiles corroborated this idea, and collected media which "could fit into the gothic Legacy of Kain style" from Climax artists' online portfolio sites. The action-adventure project was not revealed to the public, and was secretly cancelled in 2012 by Square Enix Europe, despite a significant amount of completed work. The first was Legacy of Kain: The Dark Prophecy. This had been mandated … [38][39][40], According to Divine Shadow's sources, Legacy of Kain: Dead Sun was not a reboot; it existed within established Legacy of Kain continuity. He contacted several Climax team members; though many did not respond, or refused to comment, some agreed to discuss the Legacy of Kain game. The action-adventure project was not revealed to the public, and was secretly cancelled in 2012 by Square Enix Europe, despite a significant amount of completed work. The upgrades user interface; "Morph Kill Basic". [33][35][37] Within the same day, Flipbook Studios deleted most of them and replaced them with renamed, lower-resolution copies, implicitly confirming their relation to the cancelled project. [20] The question as to whether any previously established characters, other than the Elder God, would have played any part remained unaddressed. The upgrades user interface; "Alchemical Resistance". It made little sense. Rumour: Crystal Dynamics on “Soul Reaver” reboot, Legacy of Kain and Wolfenstein domains registered, New Legacy of Kain project revealed - possible artwork spotted in portfolio, Square Enix Registers Possibly Legacy Of Kain Related Domain, Newest AMD patch logs include War for Nosgoth *UPDATE*, War for Nosgoth (Legacy of Kain) in AMD Drivers; "Nosgoth" in Steam DB (Psyonix Dev? Rumour: Crystal Dynamics on “Soul Reaver” reboot, Legacy of Kain and Wolfenstein domains registered, New Legacy of Kain project revealed - possible artwork spotted in portfolio, Square Enix Registers Possibly Legacy Of Kain Related Domain, Newest AMD patch logs include War for Nosgoth *UPDATE*, War for Nosgoth (Legacy of Kain) in AMD Drivers; "Nosgoth" in Steam DB (Psyonix Dev? For the most detailed information available, please see Divine Shadow … [18], Divine Shadow observed, that"Legacy of Kain: The Dark Prophecy was in development for barely four months, and it took nine years for all the listed materials above to be made public. [17], Legacy of Kain: Dead Sun's vision presented a futuristic era far removed from the corrupt wasteland seen in Legacy of Kain: Soul Reaver, with prolific vegetation and an ostensibly healthy ecology, active humans, and newly-introduced races. The most recent of … as many of you probably know, square enix made the worst decision in the history of the company when they cancelled the latest legacy of kain … [17][19], Other than the overarching setting of the Legacy of Kain series – Nosgoth itself – no locations familiar from previous games were assuredly known to have been planned for a return. Legacy of Kain: Dead Sun – Square Enix Confirms the Game was Cancelled. 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